
A Digital Redesign for Sunset Drive-In
Making ticketing, navigation, and branding more accessible for a local business.
Project Overview
Team: 4 students (cross-discipline)
Role: UX/UI Designer & Research Analyst
Tools: Figma, Google Forms, Adobe Illustrator
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Sunset Drive-In, a well-loved local theater, operated entirely offline with no formal website, relying instead on a dated Facebook page and cash-only ticket sales. Through user-centered research and quality management frameworks like DMAIC and Lean Six Sigma, our team redesigned their digital presence from the ground up.
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The Problem: No Digital Experience for a Digital Audience
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Despite strong community recognition, Sunset Drive-In had no official website. Customers struggled to find current movie schedules, pay ahead, or even learn basic details about events.
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Our pre-project survey revealed:
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Only 2.8% were satisfied with current payment methods
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Less than 20% could easily find showtime info
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13.9% rated the branding and site identity as clear
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We defined our project around three key experience gaps:
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Access — No centralized place to learn about events or updates
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Navigation — Poor information hierarchy and structure
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Payment — No online checkout or reservation system
Our BHAG (Big Hairy Audacious Goal) was to increase satisfaction by 40% across these categories.
Research & Analysis
We applied Lean Six Sigma’s DMAIC methodology to break down the process and identify root causes:
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Define: Visited the venue and applied Genchi Genbutsu — understanding the current user flow in context
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Measure: Collected baseline satisfaction data through a pre-survey (n=40)
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Analyze: Organized survey feedback into an Affinity Diagram and used Kano Analysis to rank feature importance
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Improve: Designed and tested a new website experience
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Control: Conducted a second round of VOC surveying to evaluate the redesign
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My Role
As the lead UX/UI designer, I was responsible for turning our insights into a responsive, accessible web experience:
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Synthesized survey insights into design features
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Designed and prototyped desktop + mobile versions of the site
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Iterated on layout and visual design based on post-survey feedback
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Used VOC results to directly inform content structure and interaction flow​
Prototyping & Design Decisions
Iteration 1: Building Structure
I began with wireframes focused on hierarchy. I made showtimes, ticket purchase, and swap meet info immediately accessible.
Early feedback: “Much easier to use, but still feels generic.”
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Iteration 2: Voice & Visuals
Based on feedback, I integrated more personality into the brand voice, refined CTAs, and added a Swap Meet page to support local events.
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Final Design Highlights:
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Showtimes front and center on the homepage
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Mobile-first ticketing flow for quick reservations
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Retro-inspired visual language with modern layout for clarity
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Accessible color contrast and large tap targets for all user types
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Web Screen Designs
home page

swap meet page

checkout page

about page

Mobile Screen Designs






Impact
Our post-design survey showed dramatic improvements in all key areas:
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Feedback emphasized ease of use, visual clarity, and an overall more “trustworthy” feel.
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Reflection
Designing for a real-world venue with no existing digital presence gave me a chance
to combine:
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Lean process thinking with human-centered design
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Visual problem-solving with data-backed iteration
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Accessible systems thinking across web and mobile​
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If I had more time, I’d iterate further on the brand expression to better reflect the theater’s nostalgic charm something users clearly cared about.​
